Divisions

Structure
The Iron Division is the bulwark of the inquisition. Filled with the most capable warriors clad in iron, they stand like a wall between the enemy and the rest of the world. They work and move as a unit.

This division consists of people who are able to fight and endure the harshest punishments. They build the frontline of every battle and are the most exposed to the enemy and need to be mentally and spiritual strong to resist the treacherous forces of darkness. Members of Iron Division prefer direct contact and block the path of their enemies with heavy armor and large shields. The Iron Division is the first in battle and the last to leave and follows the motto: “Go hard or go home”.

The Iron Division is lead by a grandmaster and is surrounded by paladins whose main purpose it is to protect him from harm. He is followed by inquisitors, who in turn oversee small teams of five templars. These are followed by novices and finally the recruits who support the inquisition in battle.

Rules
There are some rules within the Iron Division that do not extend to other divisions and others that are generally acknowledged by the entire inquisition.


 * 1) All members of The Iron Division that have the position of recruits or novices have the obligation to help the higher ranked fighters to put on armor.


 * 1) All members of the Iron Division that have the position of paladins only follow the orders of the Grandmasters, but have no power and cannot order other members of the inquisition around. It is their duty to protect and represent the Grandmaster of the Iron Division.


 * 1) Members of the Iron Division follow orders of their superiors and do not question them. Questioning orders when they are given will damage the connections and strength within the division.


 * 1) Whoever wishes to visit places of knowledge, like the warriors guild at the feast of the dragons, may do so and all expenses will be covered by the inquisition.


 * 1) The members of The Iron Division answer first to the grandmaster of their division and second to the masters of other divisions (this means also the chaplain). If the grandmaster is unavailable, an inquisitor (or two) becomes the next superior in the chain of command and acts in the best interests of the grandmaster.


 * 1) Any decision taken in the absence of the grandmaster should be written down by at least two members of the division and presented to the grandmaster.


 * 1) No member of The Iron Division should be forced to do something that they think is dishonorable or against their believes. If a conflict of interests arises, the member should immediately contact the grandmaster and discuss the matter with him/her. The outcome of the discussion is final and should be accepted by both parties.


 * 1) All members of The Iron Division who reach the position of a templar should own full plate armor.

Clothes, Armor and Weapons
The official colors of the inquisition are red and black. A recruit who aspires to become a novice and thus member of the Ecclesia Ignis should have at least one red shirt and one pair of black trousers. With every promotion more pieces of clothing are added to the uniform. New members will be given enough time to acquire this uniform and should always communicate to the grandmasters if they don't have the means to do so in due time.

The list of rank bound uniform goes as follows:


 * 1) Recruits: red shirt & black trousers. Good boots or solid shoes


 * 1) Novices: red shirt/blouse, black trousers/skirt & black questor.


 * 1) Templar: red shirt/blouse/tunic, black trousers/skirt, black questor & pieces of plate armor/full plate armor.


 * 1) Inquisitors: red shirt/blouse/tunic, black trousers/skirt, black questor & full plate armor.


 * 1) Grandmaster: red shirt/blouse/tunic, black trousers/skirt, black questor/doublet & full plate armor.

The weapons used by the members of The Iron Division vary from other divisions due to their function within the inquisition. Each member should be able to resist heavy punishment and return it in an equal amount.

List of approved weapons:


 * 1) sword
 * 2) axes (limited)


 * 1) dagger


 * 1) tower shield


 * 1) mace (limited)


 * 1) 2 handed weapons
 * 2) crossbows


 * 1) pistol (inquisitors, grandmaster)

Structure
The Eye is a division within the Ecclesia Ignis that overlooks the information flow which concerns the inquisition. This division consists of people who are apt in stealth, undercover missions and ranger activities. Furthermore, The Eye is considered as the light infantry of the inquisition, that prefers quick and stealthy attacks due to their choice of weapons and armor.

The members can chose between two careers within this division: the spies and the rangers. The spies are mostly responsible for reconnaissance missions, like gathering information about a particular target or investigate suspicious activities. Rather then engaging their targets in a direct confrontation, they prefer stealthy and persuasive approaches.

Those who aren't quite as skillful in diplomacy and stealth, can chose to become rangers. Rangers are people with good observatory abilities, who are apt in reading traces and signs in nature. They can be sent out to track down enemies, disarm traps or simply to clear out a path for the troops.

At the head of The Eye stands one of the grandmasters of Ecclesia Ignis, followed by inquisitors, who in turn oversee the spies and the rangers. At the very bottom of the division are the novices, while the recruits are all those who aspire to become part of the inquisition but haven't proved themselves yet in a battle or on a mission.

Rules
There are some rules within The Eye that do not extend to other divisions and others that are generally acknowledged by the entire inquisition.


 * 1) All members of The Eye that have the position of spies must possess two sets of clothes. For one the official red/black uniform that is representative of the Ecclesia Ignis and for other a set or two of normal clothing that does not bear the colors of the inquisition.
 * 2) While wearing the official clothes you should not cover your entire face, as to avoid confusion about the bearers affiliation. We are not the assassins' guild and thus should not look like their members.
 * 3) The masking of the face is however allowed when the member is on an undercover mission or has to protect his/her face. The mask/cloth should be appropriate for the time/place.
 * 4) Whoever wishes to visit shady places, like the thieves guild at the feast of the dragons, may do so, but has to live with the consequences when caught by one of the grandmasters. We are no thieves, but honorable inquisitors and warriors of light.
 * 5) The members of The Eye answer first to the grandmaster of their division and second to the masters of other divisions. If the grandmaster is unavailable, an inquisitor (or two) becomes the next superior in the chain of command and acts in the best interests of the grandmaster.
 * 6) Any decision taken in the absence of the grandmaster should be written down by at least two members of the division and presented to the grandmaster.
 * 7) No member of The Eye should be forced to do something that they think is dishonorable or against their believes. If a conflict of interests arises the member should immediately contact the grandmaster and discuss the matter with him/her. The outcome of the discussion is final and should be accepted by both parties.
 * 8) All members of The Eye who reach the position of a ranger or spy should at least know how to disarm traps or open locks – preferably both.
 * 9) Every member of The Eye should be able to read, write and count.

Clothes, Armor and Weapons
The official colors of the inquisition are red and black. A recruit who aspires to become a novice and thus member of the Ecclesia Ignis should have at least one red shirt and one pair of black trousers. With every promotion more pieces of clothing are added to the uniform. New members will be given enough time to acquire this uniform and should always communicate to the grandmasters if they don't have the means to do so in due time.

The list of rank bound uniform goes as follows:


 * 1) Recruits: red shirt & black trousers. Good boots or solid shoes
 * 2) Novices: red shirt/blouse, black trousers/skirt & black questor.
 * 3) Spies: red shirt/blouse/tunic, black trousers/skirt, black questor & first pieces of leather armor (and leather armor only). Second set of clothes for undercover missions.
 * 4) Rangers: red shirt/blouse/tunic, black trousers/skirt, black questor & first pieces of ranger specific armor (leather doublet with metal applications).
 * 5) Inquisitors: red shirt/blouse/tunic, black trousers/skirt, black questor & full armor (leather or leather doublet with metal applications, depending on what branch the member was in before).
 * 6) Grandmaster: red shirt/blouse/tunic, black trousers/skirt, black questor/doublet & full armor.

The weapons used by the members of The Eye vary from other divisions due to their function within the inquisition. Each member should be able to deliver quick and precise blows and should be more offensive than defensive in their manner of attack.

List of approved weapons:
 * 1) sword
 * 2) dagger
 * 3) rapier
 * 4) naginata (not bigger than the bearer)
 * 5) bow
 * 6) crossbow (for rangers only)


 * 1) pistol (inquisitors, grandmaster).

In addition to their main weapon, the spies and rangers (and every other rank above) should have at least one hidden weapon (dagger or small sword).

Structure
The Keepers is a division within the Ecclesia Ignis that is specialized in magic, healing, alchemists and any defensiv skills. This division consists of people who are battlemages, healers, alchemists, scriptors and doctors.

Furthermore, The Keepers duty is to detect magic, create and perform rituals, find herbs and use them, as also be able to create potions as an alchemist.

Doctors need to be able to do at least first aid.

Healers can choose between magical healing means arcane or natural healing with herbs.

The battlemages are mostly responsible for distance fights, rituals and detecting magic and etc

The members can chose between these careers within this division.

The scriptors are those who create the scrolls of knowledge. They can both use the knowledge of the Arcane and Natural.

Those who aren't quite as skillful in magic choose to become alchemist or doctor.

At the head of The Keepers stands one of the Grandmasters of Ecclesia Ignis, followed by inquisitors ergo first healer.

At the very bottom of the division are the novices, while the recruits are all those who aspire to become part of the inquisition but haven't proved themselves yet in a battle or on a mission.

Grandmaster ↓ Inquisitors, First healer ↓ Mages, Healers, Alchemists and Scriptors. ↓ Novices ↓ Recruits

Rules
There are some rules within The Keepers that do not extend to other divisions and others that are generally acknowledged by the entire inquisition.

1. All members of The Keepers that have the position of Mages, Alchemists, etc must possess two sets of clothes.

For one the official red/black uniform that is representative of the Ecclesia Ignis and for other a set or two of normal clothing that does not bear the colours of the inquisition.

2. While wearing the official clothes you should not present yourself with fullarmour, The Division is not presented by mercenarys or knights. Leatherarmour is allowed but should still fits to be reconized as a mage or else of the Keepers.

3. As for the Magic users, we are fighting for the light and not for the darkness, so any magic like necromancy, chaosspells or bloodmagic are strictly forbidden.

4. For the Alchemists it’s allowed to use poisenherbs for the enemys but never do experiments on members.This count aswell for the mages with spells.

5. The members of The Keepers answer first to the grandmaster of their division and second to the masters of other divisions. If the grandmaster is unavailable, an inquisitor (or two) becomes the next superior in the chain of command and acts in the best interests of the grandmaster. (translation: no major IT decisions without any OT consultation)

6. Any decision taken in the absence of the grandmaster should be written down by at least two members of the division and presented to the grandmaster. 7. No member of The Keepers should be forced to do something that they think is dishonourable or against their believes. If a conflict of interests arises, the member should immediately contact the grandmaster and discuss the matter with him/her. The outcome of the discussion is final and should be accepted by both parties. 9. Every member of The Keepers should be able to read, write and count.

Clothes (armour, weapons)
The official colours of the inquisition are red and black. A recruit who aspires to become a novice and thus member of the Ecclesia Ignis should have at least one red shirt and one pair of black trousers. With every promotion more pieces of clothing are added to the uniform. New members

will be given enough time to acquire this uniform and should always communicate to the grandmasters if they don't have the means to do so in due time. The list of rank bound uniform goes as follows: 1. Recruits: red shirt & black trousers. Good boots or solid shoes (translation: as IT looking as possible). 2. Novices: red shirt/blouse, black trousers/skirt & black questor. 3. Spies: red shirt/blouse/tunic, black trousers/skirt, black questor & first pieces of leather armour (and leather armour only). Second set of clothes for undercover missions. 4. Mages, Alchemists... etc : red shirt/blouse/tunic, black trousers/skirt, black questor specific armour (leather armour). 5. Inquisitors: red shirt/blouse/tunic, black trousers/skirt, black questor & full armour (leather) 6. Grandmaster: red shirt/blouse/tunic, black trousers/skirt, black questor/doublet & full armour. The weapons used by the members of The Keepers vary from other divisions due to their function within the inquisition. Each member should be able to deliver quick and precise blows and should be more offensive than defensive in their manner of attack. (Battle mages)

Our distance weapons are the Elemental spells as fireball iceball etc they should be of material that can be thrown well but not hurting much when hits the target. As for Windstoss spell it’s necessary to posess something that perform wind like a wing or a fan. All other spells that can be used are also possible with just a scroll or an item that can be compared with the spell.

A list of approved weapons can be found here: Staff, sword,naginata (not bigger than the bearer), pistol (inquisitors, grandmaster). In addition to their main weapon, healers and doctors (and every other rank above) should have at least one hidden weapon (dagger, small sword) in case of danger.

Well that’s it for the Keeperrules If anyone things something not clear or missing here you can pm me anytime

Merenwen Mahariel

Past
Before the Inquisition was reduced to Iron Division, The Eye, The Keepers and Ecclesiarchy. They were a much bigger organization. In the golden age of the Inquisition Ecclesia Ignis was divided in:

- Ordo Purgatio, became the Iron Division

- Ordo Vigilia, became what is left of what protects the castles and monasteries.

- Ordo Notarius, became the Keepers

- Ordo Auxilium, they became either monks of the monasteries or left the inquisition.

- Ordo Medicor, merged with the Keepers or Ecclesiarchy

- Ordo Puritatem, became the Ecclesiarchy

- Black Order became the eye

- The Dark (Ordo 6) disappeared.